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How To Make Maya Render Faster

Rendering in Autodesk Maya is always time-consuming and may take a few hours, especially if the scene is rather complex or you are working on a high-resolution project. However, with the appropriate adjustments, you can reduce the need to save time without compromising quality. The set of rules include using the GPU for rending, lowering sample rates, optimizing lighting, utilizing render layers, and batch rendering on a render farm.

Use GPU for Rendering: if you are using Redshift you can utilize GPU rendering. It’s faster than CPU by better coping with ray tracing, and shadows and reflections. There is one limitation to this suggestion, which is the requirement to get an NVIDIA GPU that is compatible with this rendering.

Lower Sample Rates: you can find the Arnold Render Settings tab and decrease the number of samples. You can do this by selecting your test render and set samples to a smaller figure, and put them up for rendering. For the final render, you can increase the sample rates as much as you want, but for the test render, you can keep it low.

Optimize Lighting: you can also decrease the number of lights in your scene since your scene may suffer from the heavy calculations of the shadows. To compartmentalize the lighting of each object, you may also use light linking.

Use Render Layers: the scene may also be less time-consuming if it is split into several Render Layouts. You can differentiate, for instance, the background and characters and render them separately one after another.

Batch Rendering on cloudrender.farm: you may also use a render farm like ours when you have to render several scenes at once.

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