In order to become a 3D artist, one must not only need the technical aptitude for computer modeling and rendering; but also develop the artistic vision that goes into making art come alive. A beginners guide to getting into 3D art.
Steps to Become a 3D Artist
Learn 3D Software: Pick One 3D Software Tool to start with. Some popular choices are Blender, Maya, and Cinema 4D. Every software is good at something, but you need to learn the basics of modeling, texturing, and rendering.
Learn modeling strategies: Look for fundamental modeling approaches such as polygon modeling, sculpting and subdivision surface modeling. Clean topology and edge flow are key to properly modeling things with a lot of details
Texturing and Material Practice: You need to learn how to be able to apply textures and materials because these are the things that add the realism in your models. Understand UV unwrapping and learn how to use PBR (Physically Based Rendering) materials for realistic surface detail
Lighting and Rendering: One of the most important components of realistic 3D scenes is lighting. Try different kinds of lighting setup as well as using different render engines to make photorealistic images.
Build a Portfolio: Develop a portfolio of your top pieces. The most effective means of demonstrating your skills to potential employers or clients is an impressive portfolio.
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