Blender is a favorite platform for 3D artists to render cars, and with some tips you will be able to make photo realistic car renders in Blender. So here is a tutorial for creating your first car rendering with Blender in Cycles or Eevee.
How to Render Cars in Blender
Model or Import the Car: Import a car model into Blender if you are already have one. If you are starting from nothing, model the car either using Blender or by import from an external source.
Set Up the Lighting: Car rendering — Lighting is the most important factor. Add HDRI environments to simulate outdoor illumination or set up Area Lights in a studio environment to accentuate the car’s reflections.
Apply Materials and Textures: Assign realistic PBR (Physically Based Rendering) materials to the car surface for a realistic car render. Emphasis should be on realistic metallic paint, glass and tires.
Fine-tune Expected Materials in the Shader Editor: Use Blender’s Shader Editor to then make expected materials for components such that reflections, glossiness and surface detail are accurately simulated.
Set Up the Camera: Focus the camera angle clearly on car design. Dynamic perspectives can also be achieved with low-angle shots or wide-angle lenses, which are great for car renders.
Render Settings: For a high quality render, raise the sample rate to minimum 500 if using Cycles. Apply Denoising to help clean up the final output. Set up a polished look for Eevee by making sure all post-processing effects like Bloom and Screen Space Reflections are toggled on.
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