Blender can be an interesting support in game development to a powerful piece of software. Blender (3D Modeling) although not considered an industry standard like Maya or 3ds Max, is a good free alternative for game developers that wish to do some of their own 3d modeling/texturing/rigging/animations and especially indie creators.
3D Modeling and Sculpting: There’s a good variety of customizable modeling tools in Blender which makes it easy to use for games character/ props/environment modeling. It also has sculpting tools and the ability to do ZBrush like character creation.
Texture and Materials: With PBR (Physically Based Rendering) being one of the textures systems that Blender supports, users can create realistic materials and export them to well known game engines: Unity3D and Unreal Engine. This makes sure that assets you create in Blender look the same in-game.
Rigging and Animation: Blender has advanced rigging and animation tools, so developers create character rigs, animate them and export those animations into a game engine. Inverse and Forward Kinematics: this is very cool feature for Blender because you know that Blenders strong point is animation (especially character) so having IK/FK switch will make it much easier.
Exporting for Game Engines: Blender is fantastic; it makes modeling and animation quite easy, and you can export models in a format that many game engines understand, like FBX (base model) and OBJ. With a separate set of dedicated add-ons to help you export assets to Unity and Unreal Engine.
Looking for a powerful free tool (e.g. Blender, Maya) to make 3D games? Thanks to this large variety of functions, and excellent community support, it can be a sound choice for anyone willing to create 3D game assets (and even environments, and other elements).
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