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What Is A Displacement Map In Maya?

Displacement Map — A texture that physically displaces the model’s surface to add elevation and detail. Displacement Mapping, unlike bump or normal maps, which only simulate surface details, displacement maps actually alter the geometry of the object thus allowing for more realistic textures and more intricate surface details.

Displacement Maps in Maya Explained

In Maya, displacement maps are frequently used to add fine detail to a model without increasing the number of polygons. This includes applying displacement maps to create irregular surfaces such as rocky lower terrain, wrinkles on a character skin, or intricate architectural detail.

Using Displacement Maps with Maya

Created in ZBrush or Substance Painter, displacement maps are high detail textures that are painted onto the surface of a model.

Using the Displacement Map

Can be applied to the material for an object in Maya through Hypershade editor. This map connected to a Displacement Shader with the input in mind of how the geometry is distorting.

Creating Realistic Textures:

Next to the bump map there is also the displacement map which they use to good effect in order for it all to work on those nifty looking textures like bricks, rocks and organic surfaces. The height data on the map is used to make sure your render accurately represents bumps, and grooves.

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