Picking the wrong 3D rendering engine can ruin the any chance of getting a decent output. The two engines have different aspects, and the one which you should consider as part of your project is depended on what kind of category you need for that (architecture, animation, VFX etc.)
Top Rendering Engines
Redshift: Redshift prides itself on its photorealistic rendering, and is an industry standard among a lot of architects, designers, and VFX artists. It has physical based lighting along with global illumination and a library of extremely detailed materials.
Ideal For: High fidelity VFX
Arnold: Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It is built into Maya and offers photorealistic rendering engine with a rich set of advanced lighting and shading tools.
Use Case: Major films, television shows and complex visual effects projects.
Blender Cycles: Cycles is the built in physically-based path tracing engine for Blender. It gives very realistic lighting and shadow effects, plus its highly customizable which makes it perfect for professionals and amateurs.
Recommended Uses: Photorealistic rendering for artists and studio in open source environments.
Understanding Render Engines
Speed vs. quality: Some engines, such as Blender Eevee value speed while others like Arnold value the best results, yet at the cost of rendering time.
Cost: Blender Cycles is free, while engines like Redshfit and Arnold come with a subscription.
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