Autodesk Maya is an industry-standard application used by professional 3D modellers and animators for creating visual effects, motion graphics and 3D animations. Rendering is the process to convert a 3D scene into a 2D image.
Steps to Render in Maya
Set Up the Scene
Make sure you have your scene modeled with final textures. Position your lights and camera to compose the shot.
Finally, you can place whichever lights you like in your scene (e.g. area, point or spot) and these can really change the look of certain renders in Maya.
Choose a Rendering Engine
Arnold is default choice for high quality rendering in Maya. Arnold is very good for photo realistic outputs using ray tracing.
Configure Render Settings
Control the quality, file format, resolution and frame range of your render in the Render Settings. Set a larger sample rate within Arnold Renderer settings is needed for best results.
Define the needs of your project regarding resolution, and the final format you require (PNG/JPEG/EXR etc.)
Start the Render
Go to Render -> Render Sequence or just click the notification ‘Render Animation or Scene’. One by one the frames are processed in Maya to create the final stills or video.
Optimizing Maya Renders
GPU Rendering: with the GPU Support Available in Redshift
Lighting and Shadows: Adjust the lighting, utilize global illumination for natural indoor lighting effects.
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