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Guide To Interior Renderings In Blender Cycles

This guide is designed to help you to make a realistic interior rendering using Blender Cycles. We also provide some useful tips explains how you can get professional architectural visualization work results.

How to Render Interior in Blender Cycles

Set Up the Scene: Import your 3D models, or preferably model your furniture and interior elements in Blender. Be honest with the type and size of objects to orient accordingly.

Feel free to also use real-world measurements for the rooms, furniture, and things so as to do justice to recreate a fully believable environment.

Lighting: One of the most important factors in realism is interior lighting. Use HDRI (for environmental light) + Area Lights for inside the room (Artificial light).

Place Area Lights to emulate windows, lamps, or ceiling lights. Choose intensity and color temperature to reproduce a natural or artificial lighting effect.

Materials and Textures: PBR (Physically Based Rendering) materials will allow you to assign real-world surface properties to your objects in order to make them appear as realistic as possible. Wood, fabric and metal should be using high resolution textures.

The glossy, diffuse, and bump maps in Shader Editor increases surface realism.

Render Settings: Cycles in Render Properties Interior scenes generally require higher sample rates (500-1000) to minimize noise.

The above-mentioned methods are used to clean up any noise coming from the rendered file, without employing any other ways of increasing sample rates like subsurface scattering and emission settings which could slow down your render.

Post-Processing: Once the render is finished you may consider enhancing colors, adding a bloom or correcting contrast so use Blender Compositor or another software such as Photoshop to make sure of that.

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