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Blender Rendering Optimization Tips

Do you find your renders taking so much time in Blender? Changing hardware aside, the fewer samples your renders have to calculate, the faster they will finish rendering — and optimizing render settings are only one way of many available methods to reduce render times without sacrificing too much quality.

Blender Render Optimization Guide

Use GPU Rendering

And in the Render Properties tab, if your hardwares support it, under Cycles engine change the dropdown to GPU Compute. Rendering is so much faster on a GPU than on a CPU.

Lower Samples

The smoothness of the final render is dictated by the number of samples. Samples greater than this help reduce noise, but for simple drafts you can use smaller samples to cut down on time.

Use Simplify Options

In “Scene Properties” tab, check the box “Simplify” to reduce number of objects and polygons that are rendered in the scene. This restricts the number of subdivision levels and texture resolution in previews.

Tiled Rendering

For complicated scenes, render with smaller (CPU) and larger (GPU) tile sizes. This helps to even out processing load and speeds up rendering.

Texturing and Geometry Streamlining

Lower the texture resolution wherever you can, and swap out models with lower poly-count ones for objects that will be far away from the player. This reduces the burden of rendering engine and leads to faster processing.

Use these tips, and you’ll see a massive reduction in your render times on Blender without sacrificing too much of the quality.

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