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How To Render Animation In Blender

If you want to make an animation in Blender, then you need select rows of images or frames that, when viewed in swift succession give the illusion of movement.

Depending on the requirements of the project, Blender users can render frame sequences as various formats such as video files or pure images. Let’s take a look at essential settings for rendering your animations.

To Render an Animation Animation

Set Up the Scene:

Ensure your 3D models, lights, and camera are all set up all correctly.

Ensure the timeline of the desired animation is selected and that the keyframes for the animation are correctly set.

Select Output Settings:

In the Output Properties tab, choose where you want the rendered frames to be saved. You can use a directory for output.

Choose the format for your animation. Blender supports various file formats, including AVI, MP4 and image sequences like PNG and JPEG.

Set Render Engine:

Depending on your project’s needs, choose between Eevee (for real-time rendering) or Cycles (for high-quality ray-tracing rendering).

Start the Render:

Go to the Render menu and select Render Animation. Blender will begin rendering each frame of the animation. This process can take some time depending on your scene’s complexity and choice of render engine.

Post-Processing (Optional):

If you rendered an image sequence, use Blender’s video editor or external software like After Effects to combine these frames into a video file.

Tips for Efficient Animation Rendering

Use GPU rendering: If your hardware supports it, enable GPU rendering for faster rendering times.

Optimize Render Settings: Lower your sample rates to speed up test renders before committing to high-quality settings by using denoising filters.

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