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How To Render In Maya

Autodesk Maya is an industry-standard application used by professional 3D modellers and animators for creating visual effects, motion graphics and 3D animations with its powerful integration tools. Rendering is the process to convert a 3D scene into an actual 2D image, in such a way that this software simulate what real camera do: calculate color, shadows, reflections and details.

Steps to Render in Maya

Set Up the Scene

Make sure you have your scene modeled and textured final to bake. Position your lights and camera to compose the shot

Finally, you can place whichever lights you like in your scene (e.g. area, point or spot) and these can really change the look of certain renders in Maya.

Choose a Rendering Engine

Arnold is default choice for high quality rendering in maya,With multiple render engine support. Arnold is very good for photorealistic outputs using Ray tracing.

Configure Render Settings

Control the quality, file format, resolution and frame range of your render in the Render Settings. Set a larger sample rate within Arnold Renderer settings is needed for best results.

Define the needs of your project concerning resolution, and the final format you require (PNG/JPEG/EXR etc.)

Start the Render

Go to Render -> Render Sequence or just click the notification ‘Render Animation or Scene’. One by one the frames are processed in Maya to create the final stills or video.

Optimizing Maya Renders

GPU Rendering: with the GPU Support Available in Redshift

Lighting and Shadows: Adjust the lighting, utilize global illumination for natural indoor lighting effects.

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